Improvements all around


Two months on, where's it going?

Hey!

Defiled West has been pushed through the refinery multiple times over the last few weeks. Our character Dynamite Deadlington has had a facelift - finally adding animations. Stickstead is now a lush (?) desert with fully drawn building exteriors, plants and rocks. 

We've added a Graveyard minigame too - a simple memory game based on digging up colourful unalive hands. It's located within the town itself, no need to go to a new structure or load a new area. 

If you're new here, defiled west opts for the Harry Potter approach... buildings are vastly bigger on the inside ;)

The Conqueror of the town, aka 'The Oilchestrator' has landed in Stickstead Saloon. A much harder, much uglier boss to fight than the mini-bosses located within most of the buildings.  He is your ticket to the Screaming Caves (The second region in Defiled West). 


Please note, art for the Oilchestrator is subject to change

What's that, a new Enemy? an NPC? Anyway,

We've spent a considerable amount of time polishing existing systems and trying to improve them. There's still a lot of work to go. A lot of enemies still need their animation sets, especially the bosses. It's not quite as fun fighting a boss who just stares at you without flinching...

We've reworked the main menu, the death screen, entering and exiting buildings, settings choices and more. We've added the Elixir system to provide "potions" to heal you, hurt you, make you drunk and give you extra speed. 

An extensive amount of furniture has been added to every level, finally filling the void between undead feet. Ammo is now infinite in boss fights - its boring to lose because you forgot to loot someone's sock drawer. The gadget ability has been replaced with 'Trigger Happy', a new ability for gunslingers. 

Perhaps one of the biggest changes - using an ability now costs portions of your soul scale. We're still balancing this, but the aim is to reduce chances of dying by maximising your ghost or gunslinger value. 

Honestly, there's still so many more little changes to mention, but we'll save it for now.


What's coming?

As always, a little list of what's next

  • Particles, so many particles.
  • Animations...
  • Game Feel improvements
  • an upgrade to Unity 6
  • Save / Load for Towns. You cannot save within a level!
  • Finalisation of the Bounty System.



Thanks for reading!

- Tbage

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