Upcoming Changes!
Defiled West » Devlog
Hi! This post serves as a short overview of the features coming in the next version of this Defiled West early demo.
Big Changes
- Exterior art for three levels, redesigned town gameplay + feel
- Controls have been updated to be simpler and easier to grasp, removing unnecessary complication
- New Melee weapons with screenshake, SFX and art
- New Ranged weapons such as a Bow, Double Barrel Shotgun and Spectral Rifle (and more)
- New Pick and Choose system for selecting abilities upon completing a level, instead of upgrading them at the Well in Stickstead.
- Gadgets are available to every player, not just gunslingers.
- InSpectre is a small ghostly companion who will help you discover the world of Defiled West.
- The Third Level, "Sacrificial Sheriffs" will be available.
- Window Hordes: Enemies will now pile in from windows in every level, increasing the pressure and keeping you uncomfortable.
- Several new enemies!
Not so big changes
- So much new art, including an entirely redrawn Hotel Hunger. (Level one)
- Some enemies have full animation sets
- Tens of bugs fixed including all issues present in the previous version (that we knew of)
- Throwable weapons
- Hybrid weapons (melee + ranged), (spectral + physical)
- Lots of useful hints
- The ability to customise the appearance of your ghostly companion (limited options at the moment)
- You can drop items from your inventory by right clicking on them
- Updated main menu
- Ambient soundtrack in Stickstead
There's a lot more than that, but this list highlights the main changes you'll see in the next update.
Get Defiled West
Defiled West
Cleanse the old west from rotting corpses and ghostly foes
Status | In development |
Authors | Tbage, marshs |
Genre | Action |
Tags | 2D, Boss battle, Ghosts, Pixel Art, Top down shooter, upgrades, Western, Zombies |
More posts
- Future Decisions28 days ago
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